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https://w.atwiki.jp/mountandblade/pages/54.html
str_no_string|NO STRING! str_empty_string| str_yes|Yes. str_no|No. str_blank_string| str_error_string|ERROR!!!ERROR!!!!ERROR!!!ERROR!!!ERROR!!!ERROR!!!!ERROR!!!ERROR!!!!ERROR!!!ERROR!!!!ERROR!!!ERROR!!!!ERROR!!!ERROR!!!!ERROR!!!ERROR!!!!! str_noone|no one str_s0|{s0} str_blank_s1| {s1} str_reg1|{reg1} str_s50_comma_s51|{s50}, {s51} str_s50_and_s51|{s50} and {s51} str_s5_s_party|{s5}'s Party str_given_by_s1_at_s2|Given by {s1} at {s2} str_given_by_s1_in_wilderness|Given by {s1} whilst in the field str_s7_raiders|{s7} Raiders str_bandits_eliminated_by_another|The troublesome bandits have been eliminated by another party. str_msg_battle_won|Battle won! Press tab key to leave... str_tutorial_map1|You are now viewing the overland map. Left-click on the map to move your party to that location, enter the selected town, or pursue the selected party. Time will pause on the overland map if your party is not moving, waiting or resting. To wait anywhere simply press and hold down the space bar. str_change_color_1|Change Color 1 str_change_color_2|Change Color 2 str_change_background|Change Background Pattern str_change_flag_type|Change Flag Type str_change_map_flag_type|Change Map Flag Type str_randomize|Randomize str_sample_banner|Sample banner str_sample_map_banner|Sample map banner str_number_of_charges|Number of charges str_change_charge_1|Change Charge 1 str_change_charge_1_color|Change Charge 1 Color str_change_charge_2|Change Charge 2 str_change_charge_2_color|Change Charge 2 Color str_change_charge_3|Change Charge 3 str_change_charge_3_color|Change Charge 3 Color str_change_charge_4|Change Charge 4 str_change_charge_4_color|Change Charge 4 Color str_change_charge_position|Change Charge Position str_choose_position|Choose position str_choose_charge|Choose a charge str_choose_background|Choose background pattern str_choose_flag_type|Choose flag type str_choose_map_flag_type|Choose map flag type str_choose_color|Choose color str_accept|Accept str_charge_no_1|Charge #1 str_charge_no_2|Charge #2 str_charge_no_3|Charge #3 str_charge_no_4|Charge #4 str_change|Change str_plus|+ str_minus|- str_color_no_1|Color #1 str_color_no_2|Color #2 str_charge|Charge str_color|Color str_flip_horizontal|Flip Horizontal str_flip_vertical|Flip Vertical str_tutorial_ammo_refilled|Ammo refilled. str_tutorial_failed|You have been beaten this time, but don't worry. Follow the instructions carefully and you'll do better next time. Press the Tab key to return to to the menu where you can retry this tutorial. str_tutorial_1_msg_1|In this tutorial you will learn the basics of movement and combat. In Mount Blade you use the mouse to control where you are looking, and the WASD keys of your keyboard to move. Your first task in the training is to locate the yellow flag in the room and move over it. You can press the Tab key at any time to quit this tutorial or to exit any other area in the game. Go to the yellow flag now. str_tutorial_1_msg_2|Well done. Next we will cover attacking with weapons. For the purposes of this tutorial you have been equipped with bow and arrows, a sword and a shield. You can draw different weapons from your weapon slots by using the scroll wheel of your mouse. In the default configuration, scrolling up pulls out your next weapon, and scrolling down pulls out your shield. If you are already holding a shield, scrolling down will put your shield away instead. Try changing your wielded equipment with the scroll wheel now. When you are ready, go to the yellow flag to move on to your next task. str_tutorial_1_msg_3|Excellent. The next part of this tutorial covers attacking with melee weapons. You attack with your currently wielded weapon by using your left mouse button. Press and hold the button to ready an attack, then release the button to strike. If you hold down the left mouse button for a while before releasing, your attack will be more powerful. Now draw your sword and destroy the four dummies in the room. str_tutorial_1_msg_4|Nice work! You've destroyed all four dummies. You can now move on to the next room. str_tutorial_1_msg_5|As you see, there is an archery target on the far side of the room. Your next task is to use your bow to put three arrows into that target. Press and hold down the left mouse button to notch an arrow. You can then fire the arrow by releasing the left mouse button. Note the targeting reticule in the centre of your screen, which shows you the accuracy of your shot. In order to achieve optimal accuracy, let fly your arrow when the reticule is at its smallest. Try to shoot the target now. str_tutorial_1_msg_6|Well done! You've learned the basics of moving and attacking. With a little bit of practice you will soon master them. In the second tutorial you can learn more advanced combat skills and face armed opponents. You can press the Tab key at any time to return to the tutorial menu. str_tutorial_2_msg_1|This tutorial will teach you how to defend yourself with a shield and how to battle armed opponents. For the moment you are armed with nothing but a shield. Your task is not to attack, but to successfully protect yourself from harm with your shield. There is an armed opponent waiting for you in the next room. He will try his best to knock you unconscious, while you must protect yourself with your shield by pressing and holding the right mouse button. Go into the next room now to face your opponent. Remember that you can press the Tab key at any time to quit this tutorial or to exit any other area in the game. str_tutorial_2_msg_2|Press and hold down the right mouse button to raise your shield. Try to remain standing for thirty seconds. You have {reg3} seconds to go. str_tutorial_2_msg_3|Well done, you've succeeded in defending against an armed opponent. The next phase of this tutorial will pit you and your shield against a force of enemy archers. Move on to the next room when you're ready to face the archers. str_tutorial_2_msg_4|Defend yourself from arrows by raising your shield with the right mouse button. Try to remain standing for thirty seconds. You have {reg3} seconds to go. str_tutorial_2_msg_5|Excellent, you've put up a succesful defence against archers. There is a reward waiting for you in the next room. str_tutorial_2_msg_6|In the default configuration, the F key on your keyboard is used for non-violent interaction with objects and humans in the gameworld. To pick up the sword on the altar, look at it and press F when you see the word 'Equip'. str_tutorial_2_msg_7|A fine weapon! Now you can use it to deliver a bit of payback. Go back through the door and dispose of the archers you faced earlier. str_tutorial_2_msg_8|Very good. Your last task before finishing this tutorial is to face the swordsman. Go through the door now and show him your steel! str_tutorial_2_msg_9|Congratulations! You have now learned how to defend yourself with a shield and even had your first taste of combat with armed opponents. Give it a bit more practice and you'll soon be a renowned swordsman. The next tutorial covers directional defence, which is one of the most important elements of Mount Blade combat. You can press the Tab key at any time to return to the tutorial menu. str_tutorial_3_msg_1|This tutorial is intended to give you an overview of parrying and defence without a shield. Parrying attacks with your weapon is a little bit more difficult than blocking them with a shield. When you are defending with a weapon, you are only protected from one direction, the direction in which your weapon is set. If you are blocking upwards, you will parry any overhead swings coming against you, but you will not stop thrusts or attacks to your sides. Either of these attacks would still be able to hit you. That's why, in order to survive without a shield, you must learn directional defence. Go pick up up the quarterstaff now to begin practice. str_tutorial_3_msg_2|By default, the direction in which you defend (by clicking and holding your right mouse button) is determined by the attack direction of your closest opponent. For example, if your opponent is readying a thrust attack, pressing and holding the right mouse button will parry thrust attacks, but not side or overhead attacks. You must watch your opponent carefully and only initiate your parry AFTER the enemy starts to attack. If you start BEFORE he readies an attack, you may parry the wrong way altogether! Now it's time for you to move on to the next room, where you'll have to defend yourself against an armed opponent. Your task is to defend yourself successfully for thirty seconds with no equipment other than a simple quarterstaff. Your quarterstaff's attacks are disabled for this tutorial, so don't worry about attacking and focus on your defence instead. Move on to the next room when you are ready to initiate the fight. str_tutorial_3_msg_3|Press and hold down the right mouse button to defend yourself with your staff after your opponent starts his attack. Try to remain standing for thirty seconds. You have {reg3} seconds to go. str_tutorial_3_msg_4|Well done, you've succeeded this trial! Now you will be pitted against a more challenging opponent that will make things more difficult for you. Move on to the next room when you're ready to face him. str_tutorial_3_msg_5|Press and hold down the right mouse button to defend yourself with your staff after your opponent starts his attack. Try to remain standing for thirty seconds. You have {reg3} seconds to go. str_tutorial_3_msg_6|Congratulations, you still stand despite the enemy's best efforts. The time has now come to attack as well as defend. Approach the door and press the F key when you see the word 'Go'. str_tutorial_3_2_msg_1|Your staff's attacks have been enabled again. Your first opponent is waiting in the next room. Defeat him by a combination of attack and defence. str_tutorial_3_2_msg_2|Defeat your opponent with your quarterstaff. str_tutorial_3_2_msg_3|Excellent. Now the only thing standing in your way is one last opponent. He is in the next room. Move in and knock him down. str_tutorial_3_2_msg_4|Defeat your opponent with your quarterstaff. str_tutorial_3_2_msg_5|Well done! In this tutorial you have learned how to fight ably without a shield. Train hard and train well, and no one shall be able to lay a stroke on you. In the next tutorial you may learn horseback riding and cavalry combat. You can press the Tab key at any time to return to the tutorial menu. str_tutorial_4_msg_1|Welcome to the fourth tutorial. In this sequence you'll learn about riding a horse and how to perform various martial exercises on horseback. We'll start by getting you mounted up. Approach the horse, and press the 'F' key when you see the word 'Mount'. str_tutorial_4_msg_2|While on horseback, the WASD keys control your horse's movement, not your own. Ride your horse and try to follow the yellow flag around the course. When you reach the flag, it will move to the next waypoint on the course until you reach the finish. str_tutorial_4_msg_3|Very good. Next we'll cover attacking enemies from horseback. Approach the yellow flag now. str_tutorial_4_msg_4|Draw your sword (using the mouse wheel) and destroy the four targets. Try hitting the dummies as you pass them at full gallop -- this provides an extra challenge, but the additional speed added to your blow will allow you to do more damage. The easiest way of doing this is by pressing and holding the left mouse button until the right moment, releasing it just before you pass the target. str_tutorial_4_msg_5|Excellent work. Now let us try some target shooting from horseback. Go near the yellow flag now. str_tutorial_4_msg_6|Locate the archery target beside the riding course and shoot it three times with your bow. Although you are not required to ride while shooting, it's recommended that you try to hit the target at various speeds and angles to get a feel for how your horse's speed and course affects your aim. str_tutorial_4_msg_7|Congratulations, you have finished this tutorial. You can press the Tab key at any time to return to the tutorial menu. str_tutorial_5_msg_1|TODO Follow order to the flag str_tutorial_5_msg_2|TODO Move to the flag, keep your units at this position str_tutorial_5_msg_3|TODO Move to the flag to get the archers str_tutorial_5_msg_4|TODO Move archers to flag1, infantry to flag2 str_tutorial_5_msg_5|TODO Enemy is charging. Fight! str_tutorial_5_msg_6|TODO End of battle. str_trainer_help_1|This is a training ground where you can learn the basics of the game. Use A, S, D, W keys to move and the mouse to look around. str_trainer_help_2|To speak with the trainer, go near him, look at him and press the 'F' key when you see the word 'Talk' under his name. When you wish to leave this or any other area or retreat from a battle, you can press the TAB key. str_custom_battle_1|Lord Haringoth of Swadia is travelling with his household knights when he spots a group of raiders preparing to attack a small hamlet. Shouting out his warcry, he spurs his horse forward, and leads his loyal men to a fierce battle. str_custom_battle_2|Lord Mleza is leading a patrol of horsemen and archers in search of a group of bandits who plundered a caravan and ran away to the hills. Unfortunately the bandits have recently met two other large groups who want a share of their booty, and spotting the new threat, they decide to combine their forces. str_custom_battle_3|Lady Brina is leading the defense of her castle against a Swadian army. Now, as the besiegers prepare for a final assault on the walls, she must make sure the attack does not succeed. str_custom_battle_4|When the scouts inform Lord Grainwad of the presence of an enemy war band, he decides to act quickly and use the element of surprise against superior numbers. str_custom_battle_5|Lord Haeda has brought his fierce huscarls into the south with the promise of plunder. If he can make this castle fall to him today, he will settle in these lands and become the ruler of this valley. str_finished|(Finished) str_delivered_damage|Delivered {reg60} damage. str_archery_target_hit|Distance {reg61} yards. Score {reg60} str_use_baggage_for_inventory|Use your baggage to access your inventory during battle (it's at your starting position). str_cant_use_inventory_now|Can't access inventory now. str_cant_use_inventory_arena|Can't access inventory in the arena. str_cant_use_inventory_disguised|Can't access inventory while you're disguised. str_cant_use_inventory_tutorial|Can't access inventory in the training camp. str_1_denar|1 denar str_reg1_denars|{reg1} denars str_january_reg1_reg2|January {reg1}, {reg2} str_february_reg1_reg2|February {reg1}, {reg2} str_march_reg1_reg2|March {reg1}, {reg2} str_april_reg1_reg2|April {reg1}, {reg2} str_may_reg1_reg2|May {reg1}, {reg2} str_june_reg1_reg2|June {reg1}, {reg2} str_july_reg1_reg2|July {reg1}, {reg2} str_august_reg1_reg2|August {reg1}, {reg2} str_september_reg1_reg2|September {reg1}, {reg2} str_october_reg1_reg2|October {reg1}, {reg2} str_november_reg1_reg2|November {reg1}, {reg2} str_december_reg1_reg2|December {reg1}, {reg2} str_town_nighttime| It is late at night and honest folk have abandoned the streets. str_door_locked|The door is locked. str_castle_is_abondened|The castle seems to be unoccupied. str_town_is_abondened|The town has no garrison defending it. str_place_is_occupied_by_player|The place is held by your own troops. str_place_is_occupied_by_enemy|The place is held by hostile troops. str_place_is_occupied_by_friendly|The place is held by friendly troops. str_do_you_want_to_retreat|Are you sure you want to retreat? str_give_up_fight|Give up the fight? str_do_you_wish_to_leave_tutorial|Do you wish to leave the tutorial? str_do_you_wish_to_surrender|Do you wish to surrender? str_can_not_retreat|Can't retreat, there are enemies nearby! str_s1_joined_battle_enemy|{s1} has joined the battle on the enemy side. str_s1_joined_battle_friend|{s1} has joined the battle on your side. str_entrance_to_town_forbidden|The town guards are on the lookout for intruders and it seems that you won't be able to pass through the gates unchallenged. str_sneaking_to_town_impossible|The town guards are alarmed. You wouldn't be able to sneak through that gate no matter how well you disguised yourself. str_battle_won|You have won the battle! str_battle_lost|You have lost the battle! str_attack_walls_success|After a bloody fight, your brave soldiers manage to claim the walls from the enemy. str_attack_walls_failure|Your soldiers fall in waves as they charge the walls, and the few who remain alive soon rout and run away, never to be seen again. str_attack_walls_continue|A bloody battle ensues and both sides fight with equal valour. Despite the efforts of your troops, the castle remains in enemy hands. str_order_attack_success|Your men fight bravely and defeat the enemy. str_order_attack_failure|You watch the battle in despair as the enemy cuts your soldiers down, then easily drives off the few ragged survivors. str_order_attack_continue|Despite an extended skirmish, your troops were unable to win a decisive victory. str_join_order_attack_success|Your men fight well alongside your allies, sharing in the glory as your enemies are beaten. str_join_order_attack_failure|You watch the battle in despair as the enemy cuts your soldiers down, then easily drives off the few ragged survivors. str_join_order_attack_continue|Despite an extended skirmish, neither your troops nor your allies were able to win a decisive victory over the enemy. str_siege_defender_order_attack_success|The men of the garrison hold their walls with skill and courage, breaking the enemy assault and skillfully turning the defeat into a full-fledged rout. str_siege_defender_order_attack_failure|The assault quickly turns into a bloodbath. Valiant efforts are for naught; the overmatched garrison cannot hold the walls, and the enemy puts every last defender to the sword. str_siege_defender_order_attack_continue|Repeated, bloody attempts on the walls fail to gain any ground, but too many enemies remain for the defenders to claim a true victory. The siege continues. str_hero_taken_prisoner|{s1} of {s3} has been taken prisoner by {s2}. str_hero_freed|{s1} of {s3} has been freed from captivity by {s2}. str_center_captured|{s2} have taken {s1} from {s3}. str_troop_relation_increased|Your relation with {s1} has increased from {reg1} to {reg2}. str_troop_relation_detoriated|Your relation with {s1} has deteriorated from {reg1} to {reg2}. str_faction_relation_increased|Your relation with {s1} has increased from {reg1} to {reg2}. str_faction_relation_detoriated|Your relation with {s1} has deteriorated from {reg1} to {reg2}. str_party_gained_morale|Your party gains {reg1} morale. str_party_lost_morale|Your party loses {reg1} morale. str_qst_follow_spy_noticed_you|The spy has spotted you! He's making a run for it! str_father|father str_husband|husband str_wife|wife str_daughter|daughter str_mother|mother str_son|son str_brother|brother str_sister|sister str_he|He str_she|She str_s3s_s2|{s3}'s {s2} str_s5_is_s51|{s5} is {s51}. str_s5_is_the_ruler_of_s51|{s5} is the ruler of {s51}. str_s5_is_a_nobleman_of_s6|{s5} is a nobleman of {s6}. str_relation_mnus_100|Vengeful str_relation_mnus_90|Vengeful str_relation_mnus_80|Vengeful str_relation_mnus_70|Hateful str_relation_mnus_60|Hateful str_relation_mnus_50| Hostile str_relation_mnus_40| Angry str_relation_mnus_30| Resentful str_relation_mnus_20| Grumbling str_relation_mnus_10| Suspicious str_relation_plus_0| Indifferent str_relation_plus_10| Cooperative str_relation_plus_20| Welcoming str_relation_plus_30| Favorable str_relation_plus_40| Supportive str_relation_plus_50| Friendly str_relation_plus_60| Gracious str_relation_plus_70| Fond str_relation_plus_80| Loyal str_relation_plus_90| Devoted str_relation_mnus_100_ns|{s60} is vengeful towards you. str_relation_mnus_90_ns|{s60} is vengeful towards you. str_relation_mnus_80_ns|{s60} is vengeful towards you. str_relation_mnus_70_ns|{s60} is hateful towards you. str_relation_mnus_60_ns|{s60} is hateful towards you. str_relation_mnus_50_ns|{s60} is hostile towards you. str_relation_mnus_40_ns|{s60} is angry towards you. str_relation_mnus_30_ns|{s60} is resentful against you. str_relation_mnus_20_ns|{s60} is grumbling against you. str_relation_mnus_10_ns|{s60} is suspicious towards you. str_relation_plus_0_ns|{s60} is indifferent against you. str_relation_plus_10_ns|{s60} is cooperative towards you. str_relation_plus_20_ns|{s60} is welcoming towards you. str_relation_plus_30_ns|{s60} is favorable to you. str_relation_plus_40_ns|{s60} is supportive to you. str_relation_plus_50_ns|{s60} is friendly to you. str_relation_plus_60_ns|{s60} is gracious to you. str_relation_plus_70_ns|{s60} is fond of you. str_relation_plus_80_ns|{s60} is loyal to you. str_relation_plus_90_ns|{s60} is devoted to you. str_relation_reg1| Relation {reg1} str_center_relation_mnus_100|The populace hates you with a passion str_center_relation_mnus_90|The populace hates you intensely str_center_relation_mnus_80|The populace hates you strongly str_center_relation_mnus_70|The populace hates you str_center_relation_mnus_60|The populace is hateful to you str_center_relation_mnus_50|The populace is extremely hostile to you str_center_relation_mnus_40|The populace is very hostile to you str_center_relation_mnus_30|The populace is hostile to you str_center_relation_mnus_20|The populace is against you str_center_relation_mnus_10|The populace is opposed to you str_center_relation_plus_0|The populace is indifferent to you str_center_relation_plus_10|The populace is acceptive to you str_center_relation_plus_20|The populace is cooperative to you str_center_relation_plus_30|The populace is somewhat supportive to you str_center_relation_plus_40|The populace is supportive to you str_center_relation_plus_50|The populace is very supportive to you str_center_relation_plus_60|The populace is loyal to you str_center_relation_plus_70|The populace is highly loyal to you str_center_relation_plus_80|The populace is devoted to you str_center_relation_plus_90|The populace is fiercely devoted to you str_town_prosperity_0|The poverty of the town of {s60} is unbearable str_town_prosperity_10|The squalorous town of {s60} is all but deserted. str_town_prosperity_20|The town of {s60} looks a wretched, desolate place. str_town_prosperity_30|The town of {s60} looks poor and neglected. str_town_prosperity_40|The town of {s60} appears to be struggling. str_town_prosperity_50|The town of {s60} seems unremarkable. str_town_prosperity_60|The town of {s60} seems to be flourishing. str_town_prosperity_70|The prosperous town of {s60} is bustling with activity. str_town_prosperity_80|The town of {s60} looks rich and well-maintained. str_town_prosperity_90|The town of {s60} is opulent and crowded with well-to-do people. str_town_prosperity_100|The glittering town of {s60} openly flaunts its great wealth. str_village_prosperity_0|The poverty of the village of {s60} is unbearable. str_village_prosperity_10|The village of {s60} looks wretchedly poor and miserable. str_village_prosperity_20|The village of {s60} looks very poor and desolate. str_village_prosperity_30|The village of {s60} looks poor and neglected. str_village_prosperity_40|The village of {s60} appears to be somewhat poor and struggling. str_village_prosperity_50|The village of {s60} seems unremarkable. str_village_prosperity_60|The village of {s60} seems to be flourishing. str_village_prosperity_70|The village of {s60} appears to be thriving. str_village_prosperity_80|The village of {s60} looks rich and well-maintained. str_village_prosperity_90|The village of {s60} looks very rich and prosperous. str_village_prosperity_100|The village of {s60}, surrounded by vast, fertile fields, looks immensely rich. str_war_report_minus_4|we are about to lose the war str_war_report_minus_3|the situation looks bleak str_war_report_minus_2|things aren't going too well for us str_war_report_minus_1|we can still win the war if we rallys str_war_report_0|we are evenly matched with the enemy str_war_report_plus_1|we have a fair chance of winning the war str_war_report_plus_2|things are going quite well str_war_report_plus_3|we should have no difficulty defeating them str_war_report_plus_4|we are about to win the war str_persuasion_summary_very_bad|You try your best to persuade {s50}, but none of your arguments seem to come out right. Every time you start to make sense, you seem to say something entirely wrong that puts you off track. By the time you finish speaking you've failed to form a single coherent point in your own favour, and you realise that all you've done was dig yourself deeper into a hole. Unsurprisingly, {s50} does not look impressed. str_persuasion_summary_bad|You try to persuade {s50}, but {reg51?she he} outmanoeuvres you from the very start. Even your best arguments sound hollow to your own ears. {s50}, likewise, has not formed a very high opinion of what you had to say. str_persuasion_summary_average|{s50} turns out to be a skilled speaker with a keen mind, and you can't seem to bring forth anything concrete that {reg51?she he} cannot counter with a rational point. In the end, neither of you manage to gain any ground in this discussion. str_persuasion_summary_good|Through quick thinking and smooth argumentation, you manage to state your case well, forcing {s50} to concede on several points. However, {reg51?she he} still expresses doubts about your request. str_persuasion_summary_very_good|You deliver an impassioned speech that echoes through all listening ears like poetry. The world itself seems to quiet down in order to hear you better . The inspiring words have moved {s50} deeply, and {reg51?she he} looks much more well-disposed towards helping you. str_secret_sign_1|The armoire dances at midnight... str_secret_sign_2|I am selling these fine Khergit tapestries. Would you like to buy some? str_secret_sign_3|The friend of a friend sent me... str_secret_sign_4|The wind blows hard from the east and the river runs red... str_countersign_1|But does he dance for the dresser or the candlestick? str_countersign_2|Yes I would, do you have any in blue? str_countersign_3|But, my friend, your friend's friend will never have a friend like me. str_countersign_4|Have you been sick? str_name_1|Albard str_name_2|Euscarl str_name_3|Sigmar str_name_4|Talesqe str_name_5|Ritmand str_name_6|Aels str_name_7|Raurqe str_name_8|Bragamus str_name_9|Taarl str_name_10|Ramin str_name_11|Shulk str_name_12|Putar str_name_13|Tamus str_name_14|Reichad str_name_15|Walcheas str_name_16|Rulkh str_name_17|Marlund str_name_18|Auguryn str_name_19|Daynad str_name_20|Joayah str_name_21|Ramar str_name_22|Caldaran str_name_23|Brabas str_name_24|Kundrin str_name_25|Pechnak str_surname_1|{s50} of Uxhal str_surname_2|{s50} of Wercheg str_surname_3|{s50} of Reyvadin str_surname_4|{s50} of Suno str_surname_5|{s50} of Jelkala str_surname_6|{s50} of Veluca str_surname_7|{s50} of Halmar str_surname_8|{s50} of Curaw str_surname_9|{s50} of Sargoth str_surname_10|{s50} of Tihr str_surname_11|{s50} of Zendar str_surname_12|{s50} of Rivacheg str_surname_13|{s50} of Wercheg str_surname_14|{s50} of Ehlerdag str_surname_15|{s50} of Yaragar str_surname_16|{s50} of Burglen str_surname_17|{s50} of Shapeshte str_surname_18|{s50} of Hanun str_surname_19|{s50} of Saren str_surname_20|{s50} of Tosdhar str_surname_21|{s50} the Long str_surname_22|{s50} the Gaunt str_surname_23|{s50} Silkybeard str_surname_24|{s50} the Sparrow str_surname_25|{s50} the Pauper str_surname_26|{s50} the Scarred str_surname_27|{s50} the Fair str_surname_28|{s50} the Grim str_surname_29|{s50} the Red str_surname_30|{s50} the Black str_surname_31|{s50} the Tall str_surname_32|{s50} Star-Eyed str_surname_33|{s50} the Fearless str_surname_34|{s50} the Valorous str_surname_35|{s50} the Cunning str_surname_36|{s50} the Coward str_surname_37|{s50} Bright str_surname_38|{s50} the Quick str_surname_39|{s50} the Minstrel str_surname_40|{s50} the Bold str_surname_41|{s50} Hot-Head str_surnames_end|surnames end str_number_of_troops_killed_reg1|Number of troops killed {reg1} str_number_of_troops_wounded_reg1|Number of troops wounded {reg1} str_number_of_own_troops_killed_reg1|Number of friendly troops killed {reg1} str_number_of_own_troops_wounded_reg1|Number of friendly troops wounded {reg1} str_retreat|Retreat! str_siege_continues|Fighting Continues... str_casualty_display|Your casualties {s10}^Enemy casualties {s11}{s12} str_casualty_display_hp|^You were wounded for {reg1} hit points. str_quest_log_updated|Quest log has been updated... str_banner_selection_text|You have been awarded the right to carry a banner. Your banner will signify your status and bring you honour. Which banner do you want to choose? str_retirement_text_1|Only too late do you realise that your money won't last. It doesn't take you long to fritter away what little you bothered to save, and you fare poorly in several desperate attempts to start adventuring again. You end up a beggar in {s9}, living on alms and the charity of the church. str_retirement_text_2|Only too late do you realise that your money won't last. It doesn't take you long to fritter away what little you bothered to save. Once every denar has evaporated in your hands you are forced to start a life of crime in the backstreets of {s9}, using your skills to eke out a living robbing coppers from women and poor townsmen. str_retirement_text_3|Only too late do you realise that your money won't last. It doesn't take you long to fritter away what little you bothered to save, and you end up a penniless drifter, going from tavern to tavern blagging drinks from indulgent patrons by regaling them with war stories that no one ever believes. str_retirement_text_4|The silver you've saved doesn't last long, but you manage to put together enough to buy some land near the village of {s7}. There you become a free farmer, and you soon begin to attract potential {wives/husbands}. In time the villagers come to treat you as their local hero. You always receive a place of honour at feasts, and your exploits are told and retold in the pubs and taverns so that the children may keep a memory of you for ever and ever. str_retirement_text_5|The silver you've saved doesn't last long, but it's enough to buy a small tavern in {s9}. Although the locals are wary of you at first, they soon accept you into their midst. In time your growing tavern becomes a popular feasthall and meeting place. People come for miles to eat or stay there due to your sheer renown and the epic stories you tell of your adventuring days. str_retirement_text_6|You've saved wisely throughout your career, and now your silver and your intelligence allow you to make some excellent investments to cement your future. After buying several shops and warehouses in {s9}, your shrewdness turns you into one of the most prominent merchants in town, and you soon become a wealthy {man/woman} known as much for your trading empire as your exploits in battle. str_retirement_text_7|As a landed noble, however minor, your future is all but assured. You settle in your holdfast at {s7}, administrating the village and fields, adjudicating the local courts and fulfilling your obligations to your liege lord. Occasionally your liege calls you to muster and command in his campaigns, but these stints are brief, and you never truly return to the adventuring of your younger days. You have already made your fortune. With your own hall and holdings, you've few wants that your personal wealth and the income of your lands cannot afford you. str_retirement_text_8|There is no question that you've done very well for yourself. Your extensive holdings and adventuring wealth are enough to guarantee you a rich and easy life for the rest of your days. Retiring to your noble seat in {s8}, you exchange adventure for politics, and you soon establish yourself as a considerable power in your liege lord's kingdom. With intrigue to busy yourself with, your own forests to hunt, a hall to feast in and a hundred fine war stories to tell, you have little trouble making the best of the years that follow. str_retirement_text_9|As a reward for your competent and loyal service, your liege lord decrees that you be given a hereditary title, joining the major nobility of the realm. Soon you complete your investitute as baron of {s7}, and you become one of your liege's close advisors and adjutants. Your renown garners you much subtle pull and influence as well as overt political power. Now you spend your days playing the games of power, administering your great fiefs, and recounting the old times of adventure and glory. str_retirement_text_10|Though you started from humble beginnings, your liege lord holds you in high esteem, and a ripple of shock passes through the realm when he names you to the hereditary title of {count/countess} of {s9}. Vast fiefs and fortunes are now yours to rule. You quickly become your liege's most trusted advisor, almost his equal and charged with much of the running of his realm, and you sit a throne in your own splendourous palace as one of the most powerful figures in Calradia. str_loot_village|attack innocent villagers str_steal_from_villagers|steal from poor villagers str_rob_caravan|rob a merchant caravan str_sell_slavery|sell people into slavery str_men_hungry|run out of food str_men_unpaid|not be able to pay the men str_excessive_casualties|turn every battle into a bloodbath for our side str_surrender|surrender to the enemy str_flee_battle|run from battle str_pay_bandits|pay off common bandits str_fail_quest|fail a quest which we undertook on word of honour str_squander_money|squander money given to us in trust str_murder_merchant|involve ourselves in cold-blooded murder str_round_up_serfs|round up serfs on behalf of some noble str_battle_fate_1|We were separated in the heat of battle str_battle_fate_2|I was wounded and left for dead str_battle_fate_3|I was knocked senseless by the enemy str_battle_fate_4|I was taken and held for ransom str_battle_fate_5|I got captured, but later managed to escape str_npc_morale_report|I'm {s6} your choice of companions, {s7} your style of leadership, and {s8} the general state of affairs str_happy|happy about str_content|content with str_concerned|concerned about str_not_happy|not at all happy about str_miserable|downright appalled at str_morale_reg1| Morale {reg1} str_bar_enthusiastic| Enthusiastic str_bar_content| Content str_bar_weary| Weary str_bar_disgruntled| Disgruntled str_bar_miserable| Miserable str_here_plus_space|here str_npc1_intro|Ho there, traveller. You wouldn't by chance be in the market for a tracker, would you? str_npc2_intro|Hello. Would you be so kind as to have a cup with me? I'm down to my last five denars and I'd rather not drink alone. str_npc3_intro|Good day to you! str_npc4_intro|Greetings. I am Rolf, son of Rolf, of the most ancient and puissant House of Rolf. str_npc5_intro|Greetings, traveller. Would you join me for a drink? str_npc6_intro|I am lost... Lost... str_npc7_intro|Yes? Keep your distance, by the way. str_npc8_intro|What do you want? str_npc9_intro|You there, good {man/woman}, be so kind as to fetch me another drink, eh? str_npc10_intro|Greetings there, {Brother/Sister}! Here's to the doom and downfall of all high-born lords and ladies! str_npc11_intro|Hello there, {laddie/lassie}. Have a drink on me. str_npc12_intro|Greetings, fellow traveller. Perhaps you can help me. str_npc13_intro|Greetings, traveller. I am Nizar. No doubt you will have heard of me. str_npc14_intro|Yes? What is it you wish? str_npc15_intro|Oh! Say, friend, are you by chance heading out of town anytime soon? str_npc16_intro|Hello there. I couldn't help noticing that you came into town at the head of a company of soldiers. Are you by any chance looking for new hands? str_npc1_intro_response_1|Perhaps. What's the urgency? str_npc2_intro_response_1|Your last five denars? What happened to you? str_npc3_intro_response_1|Hello. What's a clearly well-brought up young lady like you doing in a place like this? str_npc4_intro_response_1|Hmm... I have never heard of the House of Rolf. str_npc5_intro_response_1|Certainly. With whom do I have the pleasure of drinking? str_npc6_intro_response_1|Why so gloomy, friend? str_npc7_intro_response_1|My apologies. I was merely going to say that you look a bit down on your luck. str_npc8_intro_response_1|Merely to pass the time of day, ma'am, if you're not otherwise engaged. str_npc9_intro_response_1|You must have me confused with the tavernkeep, sir. str_npc10_intro_response_1|Why do you say that, sir? str_npc11_intro_response_1|What's the occasion? str_npc12_intro_response_1|How is that? str_npc13_intro_response_1|Um... I don't think so. str_npc14_intro_response_1|To pass the time of day with a fellow traveller, if you permit. str_npc15_intro_response_1|I am. What concern is it of your, may I ask? str_npc16_intro_response_1|I could be. What's your story? str_npc1_intro_response_2|Step back, sir, and keep your hand away from my purse. str_npc2_intro_response_2|I have better things to do. str_npc3_intro_response_2|Run along now, girl. I have work to do. str_npc4_intro_response_2|Eh? No thanks, we don't want any. str_npc5_intro_response_2|I have no time for that. str_npc6_intro_response_2|No doubt. Well, good luck getting found. str_npc7_intro_response_2|Right. I'll not bother you, then. str_npc8_intro_response_2|Nothing at all, from one so clearly disinclined to pleasantries. Good day to you. str_npc9_intro_response_2|Fetch it yourself! str_npc10_intro_response_2|That's rebel talk, and I'll hear none of it. Good day to you. str_npc11_intro_response_2|I think not, madame. str_npc12_intro_response_2|Sorry, I am afraid that I am otherwise engaged right now. str_npc13_intro_response_2|No, and I can't say that I much want to make your acquaintance. str_npc14_intro_response_2|Nothing at all. My apologies. str_npc15_intro_response_2|I'd be obliged if you minded your own business, sir. str_npc16_intro_response_2|Mind your own business, lass. str_npc1_backstory_a|Well, {sir/madame}, it's a long story... str_npc2_backstory_a|It's a tragic tale, sir. str_npc3_backstory_a|A good question, and I shall tell you! str_npc4_backstory_a|Really? Well, perhaps your ignorance can be forgiven. Our ancestral lands are far away, over the mountains. str_npc5_backstory_a|I am Baheshtur, son of Azabei, grandson of Badzan. Were you not a barbarian, you would likely know from my lineage that I am a Roan Horse Khergit of the highlands, of the tribe of Shamir, of the clan of Dulam, of the family of Ubayn, from the Pantash valley, and you might be able to guess why I am so far from home. str_npc6_backstory_a|I have commited the greatest of sins, {sir/madame}, and it is to my shame that I must appoint you my confessor, if you should like to hear it. str_npc7_backstory_a|My luck? You could say that. str_npc8_backstory_a|Ah. Well, if you must know, I shall tell you. str_npc9_backstory_a|My most humble apologies. It is sometimes hard to recognize folk amid the smoke and gloom here. I still cannot believe that I must make my home in such a place. str_npc10_backstory_a|It's a long story, but if you get yourself a drink, I'll be glad to tell it. str_npc11_backstory_a|Why, I managed to sell my wagon and pots, {lad/lass}. For once I've got money to spend and I intend to make the best of it. str_npc12_backstory_a|I shall tell you -- but know that it is a tale of gross iniquity. I warn you in advance, lest you are of a choleric temperament, and so become incensed at the injustice done unto me that you do yourself a mischief. str_npc13_backstory_a|You have not? Then perhaps you will have heard of my steed, who cuts across the Calradian plains like a beam of moonlight? Or of my sword, a connoisseur of the blood of the highest-born princes of the land? str_npc14_backstory_a|Very well. I do not mind. My name is Lazalet. str_npc15_backstory_a|I'm an engineer, specialized in the art of fortification. If you need a wall knocked down, I can do that, given enough time. If you need a wall built back up, I can do that too, although it will take longer and cost you more. And you can't cut costs, either, unless you want your new edifice coming down underneath you, as someone around here has just found out. str_npc16_backstory_a|Well, {sir/madame}, as long as I can remember I've had a weakness for pretty things, and it's gotten me into trouble, you see. str_npc1_backstory_b|I had a bit of a misunderstanding {s19}in {s20} about a horse that I found tied up outside the inn. It was the spitting image of a beast that threw me a few days back and ran off. Naturally I untied it for a closer look. As it turns out, the horse belonged to a merchant, a pinch-faced old goat who wouldn't accept that it all was a simple misunderstanding, and went off to get the guard. str_npc2_backstory_b|A while back, I left Geroia with a caravan of goods. I was hoping to sell it all in Sargoth and make a hefty sum. But, what do you know... we were ambushed by a party of Khergit raiders who rode away with most of the horses and goods. And two days later, my own caravan guards ran away with the rest of what I had. str_npc3_backstory_b|My father, a well-known merchant {s19}in {s20}, decided that I should be married to one of his business partners, a man well past the age of 30. I have been an obedient daughter all of my life, but it was a ridiculous and horrid proposition. So I ran away! str_npc4_backstory_b|Like all the men of my family, I have come to a foreign land to make a name for myself in the profession of arms before returning home to take over custodianship of my estates. Unfortunately, the authorities in these lands have little understanding of the warrior code, and have chosen to call me a bandit and brigand, and put a price on my head -- a most unfair libel to throw at a gentleman adventurer, you will surely agree. str_npc5_backstory_b|For as long as any one can remember, our people have feuded with the tribe of Humyan, many of whom have settled in the next valley over. Many men have died in this feud, on both sides, including two of my brothers. The Khan himself has ordered us to cease, to save men for the wars in Calradia. But I know my rights, and my brothers' blood cries out for vengeance. I waylaid and killed a Humyan on a track over the mountains, and I rode out of our village the same night, without even having had the chance to bid farewell to my father. I will bide my time in Calradia, for a year or two, then return home when the Khan's men have forgotten. The Humyan will not forget, of course, but such is the price of honour. str_npc6_backstory_b|I was a captain of horse in the service of the lord {s19}in {s20}, and my brother served with me. But we were both in love with the same woman, a courtesan -- a temptress, who played upon our jealousies! My brother and I quarreled. I had drunk too much. He slapped me with his glove, and I spit him upon my sword... My own brother! My sword-arm was stained with the blood of my kin! str_npc7_backstory_b|It was my bad luck to be born to a weak father who married me off to a drunken layabout, who beat me. It was my bad luck, when I ran away from my husband, to be taken by a group of bandits. It was my bad luck that the only one among them who was kind to me, who taught me to hunt and to fight, inspired the jealousy of the others, who knifed him and forced me to run away again. str_npc8_backstory_b|I am from an old family in the northern lands, the daughter of a thane and also wife to one. I fought by my husband's side, his partner both in war and in peace. But my husband died of the plague, when I was still childless. My husband had decreed that I should inherit his lands, in the absence of an heir. My brother-in-law, cursed be his name, said that it was not our custom that women could inherit a thanedom. That was nonsense, but his gold bought the loyalties of enough of my husband's faithless servants for him to install himself in my hall. So I fled, something I was raised never to do, and something I hope never to do again. str_npc9_backstory_b|I was my father's first son, and his heir. But my mother died, and my father remarried. His new wife thought that her son should inherit. She could not move against me openly, but the other day I fed a pot of suet that had been left out for me to one of my hounds, and it keeled over. I accused my stepmother, but my father, befuddled by her witchcraft, refused to believe me and ordered me to leave his sight. str_npc10_backstory_b|A sergeant I was, in the garrison {s19} at {s20}. Twenty years I stood guard for the city, taking many a hard knock in many a tough fight, until they appointed a snot-nosed, downy-lipped princeling, barely out of his mother's cradle, as commander of the garrison. He came upon me standing watch atop the tower, with my crossbow unstrung -- on account of the rain, you see... Can't have the cord loosen... But Little Prince Snot-Nose tells me that an unstrung bow is dereliction of duty. Says he'll have me horsewhipped. And something in me snapped. So I walked off my post. str_npc11_backstory_b|For 30 years I followed the armies of this land, selling them victuals and drink, watching their games of dice and finding them girls, and nary a denar was left in my purse at the end. str_npc12_backstory_b|I am by training a natural philosopher, but condemned by the jealousy of the thick-headed doctors of my university to make my living as an itinerant surgeon. I was hired by a merchant of this city to cure his son, who fell into a coma after a fall from his balcony. I successfully trepanned the patient's skull to reduce the cranial swelling, but the family ignored my advice to treat the ensuing fevers with a tincture of willow bark, and the boy died. The father, rather than reward me for my efforts, charged me with sorcery -- me, a philosopher of nature! Such is the ignorance and ingratitude of mankind. str_npc13_backstory_b|I am a warrior by profession. But perhaps you may also have heard of my prowess as a poet, who can move the iciest of maidens to swoon. Or of my prowess in the art of the bedchamber, in which I must confess a modest degree of skill. I confess a modest affection for Calradia, and for the past several years have visited its towns, castles, and villages, making the most of my talents. str_npc14_backstory_b|I am the second son of the count of Geroia, of whom you have no doubt heard. Having no inheritance of my own, I came here to seek my fortune in Calradia, training men in the art of battle. Unfortunately, the lords here in {s20} has no taste for the disciplinary methods needed to turn rabble into soldiers. I told him it was wiser to flog them now, then bury them later. But he would not listen, and I was told to take my services elsewhere. str_npc15_backstory_b|The castellan {s19}in {s20} wanted a new tower added to the wall. Trouble is, he ran out of cash halfway through the process, before I could complete the supports. I told him that it would collapse, and it did. Unfortunately he was standing on it, at the time. The new castellan didn't feel like honouring his predecessor's debts and implied that I might find myself charged with murder if I push the point. str_npc16_backstory_b|I grew up in Malayurg castle as a bonded servant, working alongside my mother in the kitchens. I would amuse myself by hunting mice through the pantries and sculleries. I was so good at it that I put the castle cats out of a job, and eventually the lord realized that I might also be employed to track down bigger game, on certain errands of a type perhaps better left unsaid. Needless to say, I found a number of opportunities to avail myself of trinkets that had formerly belonged to my lord's enemies. So I was able to buy myself out of bondage, and find hire as a free agent. My last job was {s19}in {s20}. str_npc1_backstory_c|But if I was with a larger group who could vouch for me, they might let it pass. I'd be very grateful to you. str_npc2_backstory_c|So here I am, no money and no way home. str_npc3_backstory_c|I shall marry whom I want, when I want. Moreover, regardless of what my father might think, I am perfectly capable of taking care of myself. I was thinking that I should perhaps join a band of gypsies, or perhaps a troop of mercenaries! str_npc4_backstory_c|But I am anxious to avoid any further trouble, so if you knew of any company of fighting men where I might enlist, I would be most grateful. str_npc5_backstory_c|In the meantime, any opportunities to earn a living with my sword would be most welcome. str_npc6_backstory_c|Do you believe there is hope for a man like me? Can I find the path of righteousness, or am I doomed to follow the demons that dwell inside of me? str_npc7_backstory_c|But I do not count myself unlucky, stranger, no more than any other woman of Calradia, this fetid backwater, this dungheap among the nations, populated by apes and jackals. str_npc8_backstory_c|When I have enough gold to raise an army I shall go back and take what it is mine. str_npc9_backstory_c|I hope to offer my sword to some worthy captain, as it is the only honourable profession for a man of my birth apart from owning land, but in the meantime I am condemned to make my bed among thieves, vagabonds, merchants, and the other riff-raff of the road. str_npc10_backstory_c|Now I'm here getting drunk, and the Devil take tomorrow. str_npc11_backstory_c|It's no kind of life, victualling the armies. You earn a bit here and a bit there as the soldiers spend their money, and then along comes one defeat and you have to start over, endebting yourself to buy a new wagon and new oxen. So I've decided to get out of the business, but army life is all I know. str_npc12_backstory_c|The lord of this castle is reluctant to place me under arrest, but I am anxious to move on elsewhere. str_npc13_backstory_c|Which reminds me -- somewhere out there in the city is a rather irate husband. I don't suppose you might consider helping me leave town? str_npc14_backstory_c|So, if you know of any commander who believes that his purpose is to win battles, rather than pamper his soldiers, I would be pleased if you directed me to him . str_npc15_backstory_c|More fool me for having taken the contract without an advance, I suppose, but the end of it all is that I'm in a difficult spot, with the roads full of bandits and no money to pay for an escort. So I'd be much obliged if a well-armed party heading out in the next few days could take me along. str_npc16_backstory_c|Unfortunately, my last employer's wife had a lovely amulet, of a kind I simply could not resist. She doesn't know it's missing, yet, but she might soon. So tell me, are you looking for helpers? str_npc1_backstory_later|I've been here and about, you know, doing my best to keep out of trouble. I'm desperately in need of work, however. str_npc2_backstory_later|I sold my boots and have managed to make a few denars peddling goods from town to town, but it's a hard living. str_npc3_backstory_later|I hired myself on as a cook for some passing caravans, and that at least keeps me fed. But it is rough company on the road, and I grow weary of fighting off guards and others who would try to take liberties. I was thinking that if I could find work as a warrior, men would know to leave me alone. str_npc4_backstory_later|I went back to my ancestral barony, to inspect my lands. But we had locusts, you see, and bad rains, and other things, so here I am again, looking for work. str_npc5_backstory_later|I've been wandering through this war-torn land, looking for a leader who is worth following. str_npc6_backstory_later|I have been wandering Calradia, but have yet to find redemption. str_npc7_backstory_later|I have been wandering, looking for work as a tracker, but it has not been easy. Calradians are mostly ill-bred, lice-ridden, and ignorant, and it is not easy to work with such people. str_npc8_backstory_later|I am still seeking a war leader in whose shield wall I would fight. But I need gold, and fast, and the lords of this land as often as not prefer to stay behind the walls of their fortresses, rather march out to where glory and riches can be won. str_npc9_backstory_later|I've offered my sword to a few lords in these parts. But I find as often as not they'll ask me to run messages, or train peasants, or some other job not fit for a gentleman. str_npc10_backstory_later|I don't know if I told you or not, but I deserted my unit after I struck a young noble who had ordered me to be horsewhipped without cause. Since then I've been laying low. Thankfully I had the wit to pilfer my captain's purse before heading out, but the money is running low. str_npc11_backstory_later|I've been around and about. But it's a rare captain who'll take on an old bag of bones like me as a fighter, even if I could whip half the boys in his outfit. str_npc12_backstory_later|I am have been here and about, tending to the sick and taking what reward I can. But the people of these parts are ignorant, and have little respect for my craft. The few denars I make are barely enough for me to replenish my stock of medicine. I should be grateful for the chance to find other work. str_npc13_backstory_later|I have been wandering through the cities of Calradia, leaving a string of love-sick women and cuckolded husbands in my wake. But I grow weary of such simple challenges, and had been thinking of turning myself to more martial pastimes. str_npc14_backstory_later|I have gone from court to court, but I have not yet found a lord who is to my liking. str_npc15_backstory_later|I've been going from castle to castle, looking to see if walls or towers need repair. But either the lord's away, or he's got other things on his mind, or I run into his creditors on the street, begging for change, and I realize that here's one job not to take. So if you hear of anything, let me know. str_npc16_backstory_later|I do the odd job from time to time. But there's naught like steady employment, and a regular run of corpses to loot. str_npc1_backstory_response_1|Perhaps. But how do I know that there won't be a 'misunderstanding' about one of my horses? str_npc2_backstory_response_1|Well, perhaps I could offer you work. Can you fight? str_npc3_backstory_response_1|Well, as it happens I run a company of mercenaries. str_npc4_backstory_response_1|I run such a company, and might be able to hire an extra hand. str_npc5_backstory_response_1|That's the spirit! I might be able to offer you something. str_npc6_backstory_response_1|Hmm. You might consider joining us. Right wrongs, fight oppressors, redeem yourself, that kind of thing. str_npc7_backstory_response_1|Hmm... Are you by any chance looking for work? str_npc8_backstory_response_1|I can offer you opportunities to make money through good honest fighting and pillaging. str_npc9_backstory_response_1|Perhaps you would like to join my company for a while. str_npc10_backstory_response_1|If you're looking for work, I can use experienced fighters. str_npc11_backstory_response_1|What will you do now? str_npc12_backstory_response_1|Well, you could travel with us, but you'd have to be able to fight in our battle line. str_npc13_backstory_response_1|I might be able to use an extra sword in my company. str_npc14_backstory_response_1|I might be able to use you in my company. str_npc15_backstory_response_1|Where do you need to go? str_npc16_backstory_response_1|I might be. What can you do? str_npc1_backstory_response_2|I'll do no such thing. I have better things to do then to help thieves avoid justice. str_npc2_backstory_response_2|Hard luck, friend. Good day to you. str_npc3_backstory_response_2|Go back to your family, lass. Fathers must always be obeyed. str_npc4_backstory_response_2|No, sorry, I haven't heard of one. str_npc5_backstory_response_2|Sigh.. So long as you hill clans fight tribe against tribe, you will remain a silly, weak people. str_npc6_backstory_response_2|Away with you, accursed fraticide! str_npc7_backstory_response_2|Actually, I'm rather fond of the place. Good day to you. str_npc8_backstory_response_2|Your brother-in-law was right -- women should not rule. Go back home and tend your hearth. str_npc9_backstory_response_2|Some of my best friends are riff-raff. Good day to you, sir. str_npc10_backstory_response_2|No doubt you'll wake up with your head in a noose, and you'll deserve it. Good day. str_npc11_backstory_response_2|Very interesting, madame, but I have work to do. str_npc12_backstory_response_2|Sorry. I can't take on any new hands. str_npc13_backstory_response_2|No, sorry. Nothing I can do for you. str_npc14_backstory_response_2|I'll let you know if I hear of anything. Good day. str_npc15_backstory_response_2|Sorry. I've got all the men that I can manage right now. str_npc16_backstory_response_2|Sorry, lass. You sound like you might be trouble. str_npc1_signup|{Sir/Madame} -- I'm offended that you would even think such a thing. I'd be most indebted to you, and you'll see that I show my gratitude. str_npc2_signup|Well, I will confess that I am not a warrior by trade. str_npc3_signup|Do you? Well, I am in no position to be picky! I would be pleased to join you. str_npc4_signup|Good! I look forward to vanquishing your enemies. str_npc5_signup|Why, that is a most generous offer. str_npc6_signup|Yes! You must have been sent by divine providence! Lead me -- lead me away from darkness! str_npc7_signup|I might be. I could certainly use the money. str_npc8_signup|Can you? I shall accept your offer. str_npc9_signup|I would very much like that, sir str_npc10_signup|Are you, now? Well, that's a sight better than swinging from a gibbet for desertion. str_npc11_signup|Why, I'll be a soldier myself! Help my old hands to a bit of loot to comfort me in my retirement. Two boys I bore, both soldiers' brats, and they became soldiers themselves. One had his head split by a Khergit war club, the other died of the pox, but at least they didn't die hungry. str_npc12_signup|As I told you, I am a surgeon, not some silk-robed university physician who has never touched a body. I can get my hands dirty. str_npc13_signup|Indeed? You would do well to enlist me. str_npc14_signup|I would be pleased to ride with you, at least for a little while, for pay and a share of any loot. str_npc15_signup|Geroia, eventually, but I'd welcome the opportunity to get a few denars in my pocket, first, so I don't come home empty handed. So if you promise me food and a share of the loot, I'd be happy to fight with you for a while. str_npc16_signup|Well, {sir/madame}, let me tell you. I may not know how to read and write, but I know the quickest way to a man's heart is between his fourth and fifth rib, if you understand me. str_npc1_signup_2|I've ridden over a fair amount of rough country in my time, more often than not in a hurry. I'm a good tracker and I've got a good eye for terrain. So what do you say? str_npc2_signup_2|I'm a fast learner. I can ride, and know a fair bit about trade, prices and such. str_npc3_signup_2|I think you would find I would be a most valuable addition to your ranks. I am well versed in the classics of literature and can declaim several of the epic poems of my people. I play the lute and am a skilled manager of household servants. str_npc4_signup_2|Note however that as a gentleman and the holder of a barony, I expect to be in a position of command, and not be treated as one of the common soldiers. str_npc5_signup_2|I shall not betray you -- so long, of course, as you do your duty to me by feeding me, paying me, and not dragging my miserable hide into a battle where there is no chance of winning. Hand me some salt, if you will -- it is the custom of our people to take salt from our captains, as a token of their concern for our well-being. str_npc6_signup_2|I am well practiced in the arts of war -- but I beg you, sir, I wish to use my skills to defend the innocent, the pure, and the defenseless, not to be a common brigand and wreak more misery than I have already wrought. str_npc7_signup_2|But let your followers know that I do not suffer louts and brutes. Anyone who misbehaves around me will quickly find an arrow in their gullet. str_npc8_signup_2|I shall be pleased to fight in your shield wall. But I warn you -- if you ask me to gather the firewood, or cook a meal, you will not like the consequences. str_npc9_signup_2|I am a gentleman, and prefer to fight with sword and lance. I recognize that you are of lower birth than I, there is no shame for me to serve under an experienced captain -- presuming, of course, that your followers do not become too familiar with me. I assume that will not be a problem? str_npc10_signup_2|You won't regret taking me on, {Brother/Sister}. I'm a dead eye with a crossbow -- a beautiful weapon, it can right punch through a nobleman's armour and spill his blue blood upon the ground. And I've trained more raw recruits than you've had hot dinners, begging your pardon. I don't toadie to the high-born. str_npc11_signup_2|I know how to swing a blade, staunch a wound, and feed an army on the march. It would be a foolish captain who passed up the opportunity to hire an experienced campaigner like me! Say, {laddie/lassie}, don't you command a war party of your own, now? str_npc12_signup_2|I have treated every variety of wound that can be inflicted by the hand of man. Before I was a surgeon, I was a student, so you may be sure that I have inflicted wounds as well as healed them. str_npc13_signup_2|Sword, lance, the bow -- my skill in all such martial pursuits is the stuff of epic verse. Together we will perform such feats as will be recounted in festivals and campfires, in filthy taverns and in the halls of kings, for many generations to come. str_npc14_signup_2|I am a skilled swordsman, and I can also instruct your men in fighting. But I warn you that I do not care to fight for a leader who is lax in discipline with {his/her} men, for in the long run they will not respect a soft hand. str_npc15_signup_2|Siegework is my speciality, although I reckon can handle myself well enough in an open battle, if need be. str_npc16_signup_2|I can throw knives, in addition to stabbing with them, and I'm slippery as quicksilver. You'll find me useful in a fight, I'll warrant. str_npc1_signup_response_1|Good. You can be useful to us. str_npc2_signup_response_1|That will do. str_npc3_signup_response_1|Um, that's a start. We can teach you the rest. str_npc4_signup_response_1|Very well. I'll be glad to have you with us, um, 'Baron.' str_npc5_signup_response_1|Certainly. Here, have some salt. str_npc6_signup_response_1|Happy to be of service! Get your things together, and we shall be on our way. str_npc7_signup_response_1|I will hire you. Try not to shoot anyone on your first day. str_npc8_signup_response_1|No fear, ma'am. You're the widow and the daughter of a thane, and you'll be treated as such. str_npc9_signup_response_1|Well, it shouldn't be. I'll have a talk with them. str_npc10_signup_response_1|Good man. We'll treat you with the respect you deserve. str_npc11_signup_response_1|It sounds like you'll be useful. You are hired. str_npc12_signup_response_1|Then welcome to our company, doctor str_npc13_signup_response_1|Good. Make yourself ready, and we'll be on our way. str_npc14_signup_response_1|Good. I'll be happy to hire someone like you. str_npc15_signup_response_1|That works for me. I will be pleased to hire you. str_npc16_signup_response_1|It sounds like you can do the job. I will hire you. str_npc1_signup_response_2|I'd prefer not to take the risk. Good day, sir. str_npc2_signup_response_2|I'm afraid I'm only looking for men with some experience. Good day to you. str_npc3_signup_response_2|Actually, we were looking for a slightly different skill-set.
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TETLA(宇田てとら) 概要 作品えふえふシリーズ 魔法陣ゴルァゴルァ - OP,ED,晴れてハレルヤ リンク関連項目 webサイト 概要 2003年頃から活動を始めたFlash制作者。 チームATMでは唯一まともな存在である。 最近は東方ボーカルアレンジ曲のPVを積極的に制作しており、 ニコニコ動画等でも人気を得ている。 作品 えふえふシリーズ 活動初期からの長編作品。 FFⅢのキャラクターを起用しているらしいが、 キャラクターの設定等も含めてFFⅢを無視しているとの事。 魔法陣ゴルァゴルァ - OP,ED,晴れてハレルヤ ネタ元「魔法陣グルグル」のパロディー作品。 いずれも使用曲が著作権に触れるので、 現在サイトでは曲無しバージョンが公開されている。 リンク 関連項目 チームATM webサイト TETLAPOT
https://w.atwiki.jp/live2ch/pages/422.html
トップ キャプボカテゴリ概要 各キャプチャーボードの詳しい使い方 Elgato Game Capture HD60 / 2019年02月04日 (月) 23時12分16秒 キャプチャーボードの基本的な知識については、キャプチャーボードをご覧ください。 キャプチャーボードの選び方については、キャプチャーボードの選び方をご覧ください。 海外でも高評価!PS4世代のゲームを1080p/60fpsで録画 Elgato Game Capture HD60(以下Game Capture HD60)は、Game Capture HDシリーズの1製品です。 ▲薄くてコンパクト、HDMI端子対応のGame Capture HD60(リンク先 Amazon) 1080p/60fps録画をUSB 2.0で実現 1080p/60fpsに完全対応しています。しかも、USB 2.0接続で1080p/60fpsの録画が可能です。USB 3.0接続の製品に不安を感じる場合に安心でしょう。 大画面TVでゲームをプレイしながらキャプチャーできる TVにゲーム画面を映した状態で、PCのほうで録画やライブ配信できる機能を搭載しています(パススルー出力機能)。ビデオキャプチャーの遅延の影響を受けないため、快適なゲームプレイが約束されます。 時間を遡ってゲームプレイを再生・録画できる ゲームをプレイ中に、いま見たかっこいいシーンを見返したくなったとき、あるいは録画を忘れていたとき、映像を遡って再生して録画できる機能を搭載しています(Flashback録画機能)。もう決定的な瞬間を撮り逃しすることはありません。 手になじむコンパクトなデザイン 製品は滑らかな丸みを帯びており、手のひらにしっくりとくるデザインとなっています。また、薄くて小さいため場所をとりません。 目次 動作環境・製品仕様TVまたはPCモニターが必要 接続できるのはHDMIに対応したゲーム機 付属品 動画サンプル(作例) ライブ配信での使用について 他製品との比較 ソフトウェアのインストール ゲーム機の接続 詳しい使い方 筆者がGame Capture HD60を使用した感想よい点 悪い点 関連ページ 動作環境・製品仕様 Game Capture HD60(Amazonで価格を見る) Elgato Game Capture HD60 接続方式 USB 2.0 エンコードタイプ ハードウェアエンコード ビデオ入力端子 HDMI端子 対応OS Windows 7 SP1以降、Mac OS X 10.11以降 備考 ソフトウェアはダウンロード TVまたはPCモニターが必要 Game Capture HD60の仕様で重要なのは、ハードウェアエンコードタイプという点でしょう。このタイプはキャプチャーボードの選び方で書いたとおり、遅延対策が重要です。具体的には、Game Capture HD60が搭載しているパススルー出力機能を使用します。用意するものは、HDMI入力を搭載したTVまたはPCディスプレイです(*1)。 そして、Game Capture HD60とTVをHDMIケーブルで接続します。接続方法が適切であれば、PCとTVの両方からゲーム機の映像・音声が出ます。TVに映っているゲーム画面を見ながらプレイしましょう。遅延対策はこれで完了です。大画面TVでいつもどおりゲームをプレイできます。 接続できるのはHDMIに対応したゲーム機 Game Capture HD60と接続できるのは、HDMI端子を搭載したゲーム機です。同端子を搭載していないゲーム機は接続できません。また、Game Capture HD60はHDCPに対応していないため、PS3やPS Vita TVを接続しても映像を表示・録画できません。対処法については、HDCPを知るをご覧ください。 HDMI端子による接続 備考 PS4 ○ PS4側の設定でHDCPをOFFにしておく(詳細) PS3 × ただしHDMI分配器を使えば対処可能(後述) PS2 × Switch ○ HDMI接続で問題なし Wii U ○ HDMI接続で問題なし Wii × Xbox One ○ HDMI接続で問題なし Xbox 360 ○ HDMI接続で問題なし PSP-3000/2000 × PS Vita TV × ただしHDMI分配器を使えば対処可能 iOSデバイス ○ 問題なし 付属品 Game Capture HD 60の付属品は以下のとおりです。CD-ROMは付属されていません。ソフトウェアは公式サイトからダウンロードして入手します(後述)。 動画サンプル(作例) 参考までに動画を用意しました。高画質で動画を再生したい場合は、YouTubeにアクセス後、画面右下の歯車アイコンで「1080p60 HD」を選択します。YouTubeに動画をアップロードした時点で画質は落ちていますが、その点はご了承ください。 ▲PS4版『METAL GEAR SOLID GROUND ZEROS』より(クリックで画像拡大)。 ▲画面の上へ ライブ配信での使用について 製品を購入するまえに覚えておきたいのですが、Game Capture HD60は遅延の関係でライブ配信では使いづらいかもしれません。製品の仕様上、PCの画面上ではゲーム画面とゲーム音は遅延するため、これに合わせてマイク音声(自分の声)を遅延させる必要があるからです。設定が少し複雑になり、初心者には難しい可能性があります。 詳細は、ライブ配信とキャプチャーボードを参照 上記リンク先の記事が難しく感じる場合は、Game Capture HDをライブ配信で使わないほうが無難です。Game Captue HD60 Sを使用してください。 ▲画面の上へ 他製品との比較 Game Capture HD60と似た製品について、簡単に比較しておきます。すでにGame Capture HD60を購入している場合は読み飛ばしてください。 Game Capture HDは、Game Capture HD60よりも以前に発売されたモデルです。両者の違いで重要なのは、コンポーネント端子の有無です。すなわち、Game Capture HDはPS3をコンポーネント端子で接続することによってHDCPを回避し、映像を表示・録画できるのですが、Game Capture HD60ではこれができません。PS3の接続を考えている場合は、Game Capture HDのほうが簡単でよいでしょう(*2)。 ▲Elgato Game Capture HD コンポーネント端子 1080p/60fpsでの録画 インスタントゲームビュー PCとの接続 Game Capture HD ○ × × USB 2.0 Game Capture HD60 × ○ × USB 2.0 Game Capture HD60 S × ○ ○ USB 3.0 Game Capture HD60 Pro × ○ ○ PCI Express また、両モデルの違いとして、1080p/60fpsでの録画に対応しているかどうかという点も重要です。Game Capture HDは最大でも1080p/30fpsでの録画となりますが、Game Capture HD60は最大1080p/60fpsでの録画が可能です。HDMI接続の場合、両モデル間で画質そのものに違いはありません。 Game Capture HD60 Pro、およびGame Captue HD60 Sは、インスタントゲームビュー機能というものが搭載されている点が大きな特長です。同機能のおかげで遅延が小さく、PCに映っているゲーム画面を見ながらでもゲームをプレイできます。必ずしもパススルー出力しなくてもかまいません。Game Capture HD60よりもお薦めです。 ▲Game Capture HD60 Pro(左)と、Game Capture HD60 S(右) ▲画面の上へ ソフトウェアのインストール Game Capture HD60をPCにUSB接続します。念のため、USB 3.0ではなくUSB 2.0に接続してください。USB 3.0では正常に動作しない場合があります。 公式サイトにアクセスし、「Game Capture for Windows」の部分にある「ダウンロード」をクリックします。Windows 7の場合は、こちらのページでバージョン 3.2をダウンロードしましょう。 ダウンロードした「GameCaptureSetup_xxx.msi」をダブルクリックします。「xxx」の部分はバージョン名です。 画面を順に進めていきます。 ソフトウェアのインストールが完了します。 ▲画面の上へ ゲーム機の接続 Game Capture HD60に、ゲーム機とTVを接続します。Game Capture HD60には「IN」と「OUT」のふたつのHDMI端子がありますが、ゲーム機を接続するのは「IN」のほうです。まちがえないようにしましょう。 PS3(またはPS Vita TV)を接続する場合は、 「AstroAI 4K HDMI 分配器 スプリッター 1入力2出力」(リンク先 Amazon)を使ってHDCPを回避します。 ▲PS3をHDMI分配器の「IN」に接続します。また、HDMI分配器の「OUT」とGame Capture HD60の「IN」を接続します。 iPhoneなどのiOSデバイスをHDMI接続する場合は、Lightning - Digital AVアダプタ(リンク先 Amazon)が別途必要です。 キャプチャーボードを使ってiPhoneの画面をPCに映す方法を参照 ▲画面の上へ 詳しい使い方 このあとは、ゲーム画面をPCに表示するための設定を行っていきましょう。ゲーム画面をPCに表示できたら、つぎはパススルー出力して遅延を回避する方法や、録画方法、動画に声を入れる方法、ライブ配信の方法を理解しておく必要があります。 詳細は、Elgato Game Capture HDシリーズの使い方を参照 ▲画像は、PS4版『METAL GEAR SOLID V The Phantom Pain』(コナミデジタルエンタテイメント)より ▲画面の上へ 筆者がGame Capture HD60を使用した感想 Elgato Game Capture HD60 posted with カエレバ Elgato 2014-08-23 Amazon 楽天市場 よい点 1080p/60fpsをUSB 2.0接続で実現している数少ない製品。USB 3.0がないPCでも安心。 パススルー出力があるのでラグ対策が簡単にできる。TV画面での快適なゲームプレイ。 Flashback録画が便利。いちいちゲームを録画しておく必要がない。AVT-C875にも類似の機能があるが、Game Capture HD60のほうが使いやすく洗練されている。 製品がきわめてコンパクト。Game Capture HDよりもさらに小さい。 悪い点 1080p/60fpsで録画しないなら、Game Capture HD60を購入する意味はない。Game Capture HDでよい。 HDMI端子のみの対応なので、割りきって使う必要がある。 ニコ生での配信用と考えると使いやすくはない。 付属ソフトには編集機能があるが、あくまでも簡易的なカット編集ができるだけ。必要性は低い。 ▲画面の上へ 関連ページ コメント質問など キャプチャーボードの映像・音声が出ないときはキャプチャーソフト 上で 映像を表示できない、音声が聞こえない場合の対処法 キャプチャーボードが不安定な場合の対処法キャプチャーボードが不安定!そんなときに試すべき対処法 キャプチャーボードがPCに認識されない場合の対処法キャプチャーデバイスが見つからない?そんなときに試すべき対処法 ゲーム実況で使える無料・有料のおすすめ編集ソフトお薦めは3本!AviUtl、PowerDirector、Vegas Proで決まり AviUtlの使い方無料で使える!動画編集ソフトの決定版 ゲーム配信で必要になるものあらゆる配信サイトに対応!ゲーム配信で必要なものを準備しよう Skypeの通話音声を動画に入れる方法動画にSkypeの通話音声を入れるやり方、3パターンを解説 マイクの音が小さいときの対処法マイクが声を拾ってくれない!というときに試すべき方法 ▲画面の上へ
https://w.atwiki.jp/flaita/pages/472.html
専門学校 概要 専門学校とは、職業等の特定の技能に特化した教育を行っている学校のことである。 料理や建築など、各職種ごとに多彩な学校が存在する。 この項目では、主にアニメやデザインに特化した専門学校について解説する。 「絵の描き方を覚えよう!」の専門学校 まず、絵を描くのに必要な能力とはなんだろうか。 そこで、「才能」と即答したあなたは大きく見誤っている。3歳児や4歳児等と同じように。 正解は、絵を描く「技法」や「手法」などの「知識」である その知識もなく、99%を「才能」に頼っているようでは、純度の高い天才か、純度の高い犯罪者の どちらにしかなる可能性は残されていない。 つまり、「絵を描く」という事は、99%の知識と1%の才能で成り立っているのである。 専門学校とは、その99%の知識を身につけるためとの機関といってもあながち間違っては居ないのである。 もっとも、それが、今後の人生にどう影響するかは別の話なのだが・・・ FLASH板へ「知識を持つ者」が流入してくる時代 2003年の、FLASH★BOMB03成功の頃から、中の上程度の技術力を持つ者たちがFLASH板に集まるようになる。 次々と技術力の高い作品が発表されるようになり、にわかに注目を集めるようになる。 後に、その頃FLASH板に入ってきた人間の多くは、代々木アニメーション学院を代表とするアニメ専門学校や 桑沢デザイン研究所等のデザイン専門学校、また美大生などが数多く存在したことが明らかになる。 しかし、技術力は無いものの、個性で勝負していたFLASH職人達がスルー?される傾向が強くなり、それは 第二回FLASH紅白合戦?で決定的となる。 それがいい事なのか悪いことなのかは不明だが、FLASH板が衰退した原因の一つではないか?ともいわれる所以である。 何故、専門学校生は「職人」を目指すのか? その答えは簡単で、「アニメ製作の現場」に出たとしても、将来はないと解りきっているかららしい。 アニメの製作現場の現状は「残業100時間で月給10万未満」といった劣悪な待遇であり、更に動画製作が 韓国や中国に外注される傾向が強くなり、状況はどんどん悪くなっているという指摘もある。 また、電通等の広告代理店による制作費のピンハネや、どれだけ頑張っても出世できないなど、そういう背景があるとか。 だとしたら、アマチュアアニメとして製作を続け、あわよくば注目されてから同人なりで商売をすればいい そう思う専門学校出が出てきたとしても、なんら不思議ではない。 実際にFLASH製作で足がかりを作り漫画家としてデビューした人物や、とある特定ジャンルに特化した作品を作り続け 結果的にニコニコ動画を代表するクリエイターになった人物までいるようではある。 いずれにせよ、「デビュー作」と称して、突然技術力の高い作品を出してきた場合、「初心者です」という自己申告を たやすく信じてしまう人間は、ちょっと騙され易すぎではないか?とも思われるわけである。 関連項目 ゆとり世代
https://w.atwiki.jp/flaita/pages/448.html
概要 FLASH板をメインに活動してきたFLASH職人の一人。元面白小話板出身 板発足暫くから衰退までの期間、FLASH板を代表する超有名固定の一人だったのにもかかわらず その代表作は0である。まことベールに包まれた人物である。(それはFLASH50らにも言える事だが) またフラハクといったオフラインイベントの主催者としても知られる。 FLASH☆BOMB」と同様のイベントを大阪に誘致しようとしたのがきっかけらしい。 その目論見はある意味成功し、自らのイベントに本家本元のFLASH50氏を登場させるにも至る。 フラハクの成功はある意味FLASH界全体に強い影響を残すことになり、みのぷうが下す各種の評価が、FLASh職人の 板全体における、作品や人格評価の基準と化していた事からもそう言えるであろう。 因みにそういった現象をもって、みのぷうの事を「フラ板の金正日」と呼ぶものもいたようだが、そういう人物は 間違いなくFLA板から粛清される運命なので注意が必要である。 嫌われ者の自覚がないのでID偽装により多人数を装い平気で「みんなが助けてくれた」と嘯く だが2009年10月みのぷうは存在しないという凄い変化球で叩き隠滅を図るが無理がありすぎ自演が自爆により失敗し、「ID自爆ぷう」なる新コテを獲得した ーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーー 244 名前: 最低人類0号 [sage] 投稿日: 2009/10/08(木) 16 11 02 ID jOmTDQpt0 30歳半ばのいい歳した無職独身のメタボ野郎君。 ずっとFlash板に張り付いておきながら、 ASも使えない、絵もヘタクソ、何も取り柄の無いスキル皆無のダメ人間のくせに調子に乗らないでほしいね。 同じような書き込みばかり何年もうざいんだよ。いいかげんにしてほしいね。 成長しなきゃダメだよー ぽよん 282 名前: 278 [sage] 投稿日: 2009/10/11(日) 01 29 53 ID LdDpRbPD0 は? 俺が言ってるのはjOmTDQpt0も思い込みで決め付けてかかってるって言ってるんだよ それにメタボじゃないで十分じゃない? 容姿はダレから見ても共通だしこれ以上ない決め手だよ 技術云々は主観の問題だしまるで証拠にならないしね ていうか 255が指摘した みのぷうじゃないって 244で最後に「ぽよん」ってみのぷう以外使わない単語使ってるジャン の否定がされてないんだけどそれはどう思うの? ていうかあなたjOmTDQpt0でしょ?しつこいよ 283 名前: 最低人類0号 [sage] 投稿日: 2009/10/11(日) 01 49 50 ID +gc63/N0 ははははは。そう熱くなりなさんなw 本人かもしれんし、みのぷうアンチの感情を逆撫でするためわざと使ったのかもしれんし。 ま、早い話が「俺が知るかw」 284 名前: 最低人類0号 [sage] 投稿日: 2009/10/11(日) 01 50 53 ID +gc63/Na0 ていうかあなたjOmTDQpt0でしょ?しつこいよ ちげーよバカw 288 名前: ID jOmTDQpt0 [sage] 投稿日: 2009/10/11(日) 11 26 08 ID +gc63/Na0 どっかのスレで「みのぷうに至ってはぽよんぽよん言ってるだけだし~」みたいな 書き込みがあった。 とりあえず、試しに「ぽよん」という単語を語尾につけて、 「みのぷう乙」「お前みのぷうだろ!」と毎日同じ事ばっかり言ってる奴を煽ってみた。 実際にこういう口調なのかどうかは不明。そもそもみのぷうに遭遇した事が無い。 289 名前: 最低人類0号 [sage] 投稿日: 2009/10/11(日) 11 27 23 ID +gc63/Na0 ID切り替え忘れたw くそおお ーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーー 俗に「FLA板衰退のA級戦犯の一人」と言われがちだが、そう思っている人間の多くは 「A級戦犯」とはどういった人たちなのかを、殆ど理解していないと思われる。 小林よしのり著の「いわゆるA級戦犯」を熟読しておくことをオススメしておこう。 近年、茨城県つくば市にて動物病院を開院したのと前後して、急激にFLASH板が衰退したことからも、 みのぷうの影響力の強さが伺えるであろう。 また世界で唯一「みのぷう流ジョーク」という冗談に流派を持つ男である。 一子相伝のそのジョークは門外不出とされ、連綿と受け継がれている ジークみのぷう!みのぷう大将軍様マンセー!マンセー!ポッケムキ!?
https://w.atwiki.jp/flaita/pages/326.html
A.e.Suck 概要 名古屋市出身、東京在住でフリーランスのプロFlashアニメーター。 1979年からアニメーターとして多くのTV・劇場用アニメに携わる。1988年頃からデジタル作画に移行し始め、1997年よりFlashアニメの制作を始めた。 氏によるアニメ制作テクニック紹介「アニテク」は職人必見。 webサイト Flash アニメーター A.e.Suckの Wave Site
https://w.atwiki.jp/ce00582/pages/3476.html
game0228 (1)プログラム リンク名 (2)コメント 音楽あり。クラスにまとめる。 (3)リンク (4)作業記録 2月17日 ページ作成
https://w.atwiki.jp/sanbgoo/pages/66.html
Ford Racing Full Blown ARC 2006 Sega / Razorworks http //www.sega-amusements.co.uk/03/flash/FRFB.html http //www.razorworks.com/games_frfb.html http //www.arcade-history.com/?n=ford-racing-full-blown page=detail id=5196 http //www.arcadeflyers.com/index.php?page=thumbs db=videodb id=5192 【ARC】 YouTube - Sega Arcade - Ford Racing - Full Blown +←動画はここ YouTube - Sega ATEI show 2007 - Ford Racing +←動画はここ Tags 2006 Ford Racing Full Blown Razorworks Sega
https://w.atwiki.jp/vocaloidenglishlyric/pages/139.html
【Tags Agoaniki-P Len Miku Rin tH H】 Original Music Title HAKOBAKO PLAYER Music Lyrics written, Voice edited by アゴアニキP (Agoaniki-P) Music arranged by アゴアニキP (Agoaniki-P) Singers 初音ミク (Hatsune Miku), 鏡音レン (Kagamine Len), 鏡音リン (Kagamine Rin) Fanmade Promotional Videos Click here for the Japanese Lyrics English Lyrics (translated by soundares): Sounds of water beating windows A rain-falls in this city Didn t want to get wet so This box cannot get out When I knew it, rain has just stopped The sun rise up in this city Because the sun was dazzling This box cannot get out So I won t hear voices around Held myself tightly and closed my eyes Got myself to laugh by distant things and Ran away, hid from big dreams I have been living going along with many people Yes, I do live In a far city, a distant place, Why can t I still change Now reaching hand out from inside the box too Even that bit of feeling s gone People s voices are going away The night come to this town Swallowed up bodily This box cannot get out So I won t be stained by colors around Held myself tightly and closed my eyes Got myself to laugh by distant things and Ran away, hid from big dreams I have been living going along with many people Yes, I am alive In a far city, a distant place, why can t I still change Now reaching hand out from inside the box too Even that bit of feeling s gone Those time I thought that way ...yes I had those time myself too Romaji lyrics (transliterated by Terme): mado wo utsu mizu no oto kono machi ni ame ga furu nureru no ga iya da kara kono hako ga de re masen ki ga tsuku to ameagari kono machi ni hi ga noboru taiyou ga mabushiku te kono hako ga de re masen mawari no koe ga kikoe nai you ni jibun wo gyutto dai te me o toji ta tooku no koto de waratte mise te ookina yume kara nige kakure ooku no hito ni awase te iki te ki mashi ta iki te i masu tooku no machi de hanare ta basho de doushite mada kaware nai no ka mou hako no naka kara te wo nobasu chotto no kimochi mo naku natta toozakaru hito no koe kono machi ni yoru ga kuru karada goto nomikoma re kono hako ga dere masen mawari no iro ni somara nai you ni jibun wo gyutto dai te me o toji ta tooku no koto de waratte mise te ookina yume kara nige kakure ooku no hito ni awase te iki te ki mashi ta iki te i masu tooku no machi de hanare ta basho de doushite mada kaware nai no ka mou hako no naka kara te wo nobasu chotto no kimochi mo naku natta sonna fuu ni kangae te i ta toki ga watashi ni mo ari mashi ta
https://w.atwiki.jp/livejupiter/pages/24.html
・目次 #contents *【初めてこの新聞を見るなんJ民へ】 フェリス新聞はなんでも実況J板で一日のうちに起こった事をまとめた物です。 ご存知のとおり「なんJ」では 風の民の掟 ・基本的に楽しむよりも楽しませる ・基本的に自分晒しをしない ・基本的にコテ・beをつけて自分を主張しない ・基本的に仲間内で馴れ合わない ・基本的に雑誌・ブログ等の記事にしない との決まりがあるため基本的に他サイトではせっかくの良スレも記事にすることは出来ません。 それでも、その日の板の雰囲気を残しておきたいという気持ちもある訳です。 そこで始まったのが[[重要記事保管スレ http //jbbs.livedoor.jp/bbs/read.cgi/study/6881/1136644235/]]の「今日のまとめ」です。 そして、それがこの新聞の元になっています。 当然wikiですのでどなたでも編集可能です。 面白いと思った良スレ糞スレをバンバン乗せちゃってください。 それではみなさん、良いなんJライフを~。 ___________________Ⅴ______________________ ヾヽ <l・ __.i (/ハヽヽ)ミ /|i、゚ヮ゚ハレ ヽ .ミ・δ・ミ 〈 .と炎 lつ 〉 .OUUO Vと_へ )WV *【なんJMAP】 なんでも実況ジュピター http //live22x.2ch.net/livejupiter/ なんJ公式議論版 http //jbbs.livedoor.jp/study/6881/ 板での議論は板全体の雰囲気が壊れるためこちらですることになっています。 避難及びAA保管スレもあります。 管理人さんに感謝! あの日吹いた風 http //www.geocities.jp/live_jupiter/ フェリス新聞の兄貴的存在です。 こちらがスレのURLだけを紹介するのに対してログも閲覧可能です なんJに来たらまずここを読めば大体の板の雰囲気はつかめると思います 同じく管理人さんに感謝! J FLASH http //www7.atwiki.jp/livejupiter/ J紳士なら誰でも編集可能の万能wikiです ログをHTMLで残すことも出来るので暇がある方はぜひ! (実はどうやってやるかまだわかってなかったりする。。。) 風吹けば絵描き http //bbs3.oebit.jp/warosu2/ なんJ公式お絵かき板です。 たまにお絵かきしようぜスレを建てたJ紳士の遊び場になります J wiki http //wiki.livedoor.jp/livejupiter/ ここができる前のなんJ公式wikiです 今はあまり使われていませんが看板候補がいくつか閲覧できます。 * フェリス新聞 2月17日夕刊 ================================================================ ヾヽ γ# ・l> ミ(ノノハヾ) =≦三=ヽ ヘ レハ ゚ヮ゚ノヽ Ξ ニ三ニ 〈 ( つつ -= Ξ=ニ 一 - VWWく/__l|WV ≠= ニー , なんでも実況J ∪∪ `=≦=_ニシ http //live22x.2ch.net/livejupiter/ ================================================================ **【今日はどんな日?】 #showrss(http //www3.asahi.com/rss/index.rdf,default,0,1,0,,10) **【今日の流れ】 **【Today s Pick UP!】 編集大歓迎!!!というよりお願いします。。 担当時間○時~○時 **【自治関連】 ・今日の自治議論スレ http //jbbs.livedoor.jp/bbs/read.cgi/study/6881/1138765067/○ ・今日の宣伝戦略スレ http //jbbs.livedoor.jp/bbs/read.cgi/study/6881/1139216180/○ 【お知らせ】 =より良いJのために一緒に新聞編集をしていきませんか?= ヾヽ <l・ __.i (/ハヽヽ)ミ /|i、゚ヮ゚ハレヽ <オワリー .(二二二ニニ=(とL_7) 〉 くl_爪WV し J #comment(vsize=2,nsize=20,size=40)